Protection

Rulings:

  • The 50% less DMG from Protection is always calculated after an attack has been defended against if able.
  • If an opponent has Advantage (50% more DMG) do not calculation Protection nor Advantage, they cancel one another out. Rulebook page 20.
  • DOT Conditions deal 0 DMG when a player has Protection. 1 DMG, reduced by 50% equals 0.5 rounded up to 1 DMG protected.
  • The 50% less DMG, is only from DMG received. Protection does not protect a player from spells or abilities that require a player to pay or lose X HP.
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