
Rulings:
- Taunt redirects the target for each player to the Taunting player.
- If a player with Taunt also has the ‘Can’t be Targeted’ condition, then no targets can be selected.
- If another ally has the ‘Can’t be Targeted’ condition, the player with Taunt still receives DMG on their behalf since the player with ‘Taunt’ overrides the ally target.
- If multiple allies have the ‘Taunt’ condition at the same time and an enemy attacks, both players with taunt will receive DMG split equally. Example: enemy attacks for 12 DMG and there are 4 allies. Both allies with taunt will receive DMG for themselves and 1 other ally, taking 2 instances of DMG each. 2+2=4 allies. If there are an odd number of allies, 3 for example, the ally with the highest AGI value will receive the additional instance of DMG.
- All DMG dealt from Taunt is classed as 1 instance of DMG. Example, 10 DMG announced and the player with Taunt has 6 DEF. That player will receive 4 DMG on behalf of all allies. If there are 3 allies, the example would be 12 DMG. This 12 DMG would be dealt as 1 instance of DMG, not 3 multiples of 4 DMG.
