See page 11 of the rulebook on Turn Order.
Rulings:
- When a turn order token is placed it cannot be changed until an AGI roll happens.
- AGI rolls occur when players on opposite teams have the same AGI, referred to as an AGI tie. A roll happens each time an AGI value is matched. For example, Player A wins the die roll and places 1st, player B 2nd. During player A’s token upkeep their AGI drops due to a buff being removed, Player B would then move in front on the turn order card. During the Main Phase of Player A’s turn, they increase their AGI back to the same value it was at the start of their turn. Since AGI values have changed and then returned back to a matched value, another AGI tie has occurred. Players A & B would once again roll a D6.
- If 2 players on opposite teams have an AGI tie, a dice roll occurs. Highest roll wins. The winner of the die roll may choose to place their turn order token before or after the opposition.
- If 2 or more players on the same team have an AGI tie, they may choose amongst themselves who places their turn order token before and after.
- If 3 or more players on opposite teams have an AGI tie, a dice roll occurs. No choosing is permitted, whoever wins the die roll places 1st, whoever comes second will place 2nd and so forth. Example, player ABC all roll. A gets 1, B gets 2, and C gets 3. Player C will place 1st, player B will place 2nd and player A will place last. By 1st,2nd,3rd, we are referring to the winners of the die roll, not the turn order card itself, since other players may have more AGI.
- An AGI roll occurs immediately whenever an AGI tie occurs. After the turn order tokens are placed, it remains that way until AGI values change again. By a new AGI tie, we mean a new instance. For example, player A & B are on the same team and have the same AGI values. Player A decides to place 1st on the turn order card and Player B 2nd. The turn order will remain this way each round until Player A or B change their AGI values.
