Conditions

Disarm

Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any). […]

Counter-attack

Rulings: Activating a spell does not place a CD die and ignores casting restrictions. The target of a Counter-attack does

Confused

Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any).

Burn

Rulings: Burn is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt

Bleed

Rulings: Bleed is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt

Advantage

Rulings: The extra 50% DMG from Advantage is always calculated after an opponent defends against the attack if able. If

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