Disarm
Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any). […]
Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any). […]
Rulings: Activating a spell does not place a CD die and ignores casting restrictions. The target of a Counter-attack does
Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any).
Rulings: A target is the use of the word ‘Target’ or the use of red/green stick figures.
Rulings: Gaining HP is not the same as recovering HP. Recovering HP will be explained in our Light & Shadow
Rulings: Burn is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt
Rulings: Bleed is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt
Rulings: The extra 50% DMG from Advantage is always calculated after an opponent defends against the attack if able. If