Conditions

Immune to DMG

Rulings: Paying HP does NOT count as DMG, meaning the ‘Immune to DMG’ condition does not stop a player paying […]

Immobilse

Rulings: This condition does NOT have a token. Rulebook page 16. Only activate spells can be immobilised. ‘Active’ spells are

HP Regen

Rulings: HP is NOT gained during the Token Upkeep when a player removes the token.

Hex

Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any).

Frozen

Rulings: If a player receives Frozen during their own turn, they will not defrost during their End Phase, since the

Frightened

Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any).

Flying

Rulings: A target is the use of the word ‘Target’ or the use of red/green stick figures.

Energised

Rulings: Numbers are always rounded up. Example: If a player would gain 3 HP, this would be increased by 1.5

Drenched

Rulings: Drenched is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt

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