Conditions

Wounded

Rulings: Numbers are always rounded up. Example: If a player would gain 3 HP, this would be decreased by 1.5 […]

Taunt

Rulings: Taunt redirects the target for each player to the Taunting player. If a player with Taunt also has the

Sleep

Rulings: Target player only skips their Main Phase if they enter into their Main Phase still with the Sleep condition.

Protection

Rulings: The 50% less DMG from Protection is always calculated after an attack has been defended against if able. If

Poison

Rulings: Poison is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt

Penetrate

Rulings: This condition does NOT have a token. Rulebook page 16. Enemy defence is reduced by half and then rounded

Paralysed

Rulings: Casting a spell requires placing a CD die on the spell and abiding by it’s casting restrictions (if any).

Lacerate

Rulings: Lacerate is defined as a DOT condition, which is always placed for a 3 turn duration. The DMG dealt

Knockback

Rulings: Paying HP is not the same as DMG, meaning if a player has both ‘Knockback’ and ‘Immune to DMG’

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